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General Tips:
- Right-click to return all tiles to the letter grid.
- Left-click on a letter in a spelt word to remove tiles from that letter rightward.
- Press "1" on the keyboard to use a Health potion.
- Press "2" on the keyboard to use a Power-Up potion.
- Press "3" on the keyboard to use a Purify potion.
- Press "4" or the "Enter" key on the keyboard to attack.
- If stuck for a word, a useful technique is to separate out all the vowels so that you can quickly tell at a glance which vowels and consonants you have to work with.
- If you're trying to spell a long word, spell out as much of it as you can. Then, spell words from the remaining tiles in order to generate the letters you need for the word you're going for.
- If you're having trouble on a chapter, try changing your treasure selection to address the thing you're having problems with.
- When picking treasures, it's usually a good idea to have a mix of defensive, offensive and special powers.
- Try to save up your potions as much possible for the boss battles or other tough monsters.
- On the other hand, if you can overkill a monster with a really big word, adding a Power-up potion will increase the quality of the gem you're awarded.
Arena Tips:
- Save time by hitting the "1", "2", or "3" keys on the keyboard for potions.
- Save time by hitting the "4" or "Enter" key on the keyboard to attack; clicking the "Enter" button below the grid takes too much time.
- When you're spelling a word, try to find a word in the remaining tiles so you're ready to spell it as soon as possible.
- You don't need to wait for Lex's attack animation to finish before spelling another word; get the jump on enemies by spelling your next word as Lex is carrying out his attack.
- Don't be afraid to use the Scramble button if you're stuck for a word. It only takes a few seconds so it's less of a penalty than in Adventure mode, and it absolutely beats staring at a letter grid with no ideas.
- Though you should try to experiment with treasures, defensive treasures that resist stun, poison and power down are particularly effective in Arena mode.
Adventure Mode
The amount of damage a word causes is based on its adjusted word length. The pips on the letter tiles give clues about their values.
- A, E, I, O, U, D, G, L, N, R, S and T (bronze pips) count as 1 letter.
- B, C, F, H, M and P (silver pips) count as 1.25 letters.
- V, W and Y (silver pips) count as 1.5 letters.
- J and K (gold pips) count as 1.75 letters.
- X and Z (gold pips) count as 2 letters.
- Qu (gold pip) counts as 2.75 letters.
Letter bonuses are tallied and rounded up to achieve the adjusted word length. So, for example, WAXY would count as W(1.5) + A(1) + X(2) + Y(1.5) for an adjusted word length of 6 letters in total. The adjusted word lengths then translate into base attack damages to foes:
- 3 letters - 0.5 hearts damage
- 4 letters - 0.75 hearts of damage
- 5 letters - 1 heart of damage
- 6 letters - 1.5 hearts of damage
- 7 letters - 2 hearts of damage
- 8 letters - 2.75 hearts of damage
- 9 letters - 3.5 hearts of damage
- 10 letters - 4.5 hearts of damage
- 11 letters - 5.5 hearts of damage
- 12 letters - 6.75 hearts of damage
- 13 letters - 8 hearts of damage
- 14 letters - 9.5 hearts of damage
- 15 letters - 11 hearts of damage
- 16 letters - 13 hearts of damage
Potions, gems, treasures, attack multipliers and bonus word vulnerabilities apply to these basic values.
Final scoring in Adventure mode is calculated by the following formula:
(100 x average word length) + level - (10 x deaths)
Insane
- game end: (100 x 7.25) + 30 - (10x 0) = 755
- mid-game: (100 x 7.25) + 15 - (10x 0) = 740
- early-game: (100 x 7.25) + 1 - (10x 0) = 726
Excellent
- game end: (100 x 6) + 30 - (10x 0) = 630
- mid-game: (100 x 6) + 15 - (10x 0) = 615
- early-game: (100 x 6) + 1 - (10x 0) = 601
Pretty Good
- game end: (100 x 5.5) + 31 - (10x 1) = 571
- mid-game: (100 x 5.5) + 16 - (10x 1) = 556
- early-game: (100 x 5.5) + 1 - (10x 0) = 541
Good
- game end: (100 x 5) + 33 - (10x 3) = 503
- mid-game: (100 x 5) + 16 - (10x 2) = 496
- early-game: (100 x 5) + 1 - (10x 1) = 491
Not So Good
- game end: (100 x 4.25) + 35 - (10x 5) = 410
- mid-game: (100 x 4.25) + 17 - (10x 3) = 412
- early-game: (100 x 4.25) + 1 - (10x 1) = 416
Poor
- game end: (100 x 3.5) + 37 - (10x 7) = 317
- mid-game: (100 x 3.5) + 19 - (10x 5) = 319
- early-game: (100 x 3.5) + 1 - (10x 3) = 321
Ouch
- game end: (100 x 3.0) + 40 - (10x 15) = 190
- mid-game: (100 x 3.0) + 20 - (10x 10) = 220
- early-game: (100 x 3.0) + 1 - (10x 5) = 251
Once these points have been calculated, they translate to letter grades:
- 700 A+++
- 650 A++
- 600 A+
- 550 A
- 500 B+
- 450 B
- 400 C+
- 350 C
- 300 D+
- 200 D
- 100 F+
- 0 F
Mini-Games
Letter Rip
- Adventure mode, Book 1
- no tiers - 1 Health potion
- 1st tier - 2 Health potions
- 2nd tier - 3 Health potions
- 3rd tier - 4 Health potions
- 4th tier - 5 Health potions
- 5th tier - 6 Health potions
- Adventure mode, Books 2 & 3
- no tiers - Health potion
- 1st tier - Health potion, Power-Up potion
- 2nd tier - Health potion, Power-Up potion, Purify potion
- 3rd tier - Health potion, Power-Up potion, Purify potion, Amethyst gem
- 4th tier - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem
- 5th tier - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem, Diamond gem
- Moxie's Mini-game Hut (Main Menu)
- 100 points per letter used
- 1st tier - x 1 point multiplier
- 2nd tier - x 2 point multiplier
- 3rd tier - x 3 point multiplier
- 4th tier - x 4 point multiplier
- 5th tier - x 5 multiplier
Word Master
- Adventure mode
- missed word - Health potion
- 5 guesses - Health potion, Power-Up potion
- 4 guesses - Health potion, Power-Up potion, Purify potion
- 3 guesses - Health potion, Power-Up potion, Purify potion, Amethyst gem
- 2 guesses - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem
- 1 guess - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem, Diamond gem
- Moxie's Mini-game Hut (Main Menu)
- 1st guess - 10,000 points
- 2nd guess - 5,000 points
- 3rd guess - 2,500 points
- 4th guess - 1,000 points
- 5th guess - 500 points
Link n' Spell
- Adventure mode
- no lines - Health potion
- 1st line - Power-Up potion
- 2nd line - Purify potion
- 3rd line - Amethyst gem
- 4th line - Ruby gem
- 5th line - Diamond gem
- Moxie's Mini-game Hut (Main Menu)
- 100 points regular letters
- 50 points silver letters
- 10 points gold letters
- 1st line gold - +500 points
- 2nd line gold - +1,000 points
- 3rd line gold - +1,500 points
- 4th line gold - +2,000 points
- 5th line gold - +2,500 points
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